SA ROLEPLAY !!!! - obsolete atm (Police)

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SAC Alert SA ROLEPLAY !!!! - obsolete atm (Police)

Post by sa_admin on Mon 8 Nov 2010 - 9:41

To all clan members and guests,

I believe some of you are not totally sure about our RP position on the Server. Let me explain it to you because its very important everyone understands !

SA's server RP type is Police. Now don't worry (i see you panicking Z biggrin), we are NOT the kind of Cop that chases Smugglers or Pirates around. Keep in mind that we work for a greater objective : We defend mankind against alien menaces and explore new worlds to find technologies that will give us an edge in our battle against the aliens. Playing the police role simply make us naturally friendly with other authorities (police/military) around which helps in reaching our main objective due to similar desire to DO GOOD. ORION previously defined SA as Xeno-Cops, meaning we are police related that focuses on alien (xeno) stuff. That's a good description but we may see ourselves as a military organization (from the structure we have) that works for peace and security in Sirius.

With that said, you must now know how SA implements the Police RP style. Police may fine smugglers and pirates if they are caught dealing in illegal affairs, everyone knows that. For the SA, "illegal affairs" means anything of alien origins that menaces the well being of Sirius. This includes the BMGs we have monopoly on (going to change shortly to include more alien-related stuff and not only military stuff). Also, if we suspect that somebody is menacing general well being of Sirius citizens, we must act to protect our beloved humanity (notably CSF but also potential Freelancers and pirates).

If you got any question, please ask them ! No doubt must remain !!!

From now on everyone shall get a Police License (green) to avoid any misunderstanding from other clans (requested in the leaders Board on SWAT)...

Oh, one last note : if ppl tell you you are not doing your cops job because you dont attack each criminal that goes by, just tell them we have for target a greater enemy than regional smugglers and pirates... the Core aliens !


Last edited by sa_admin on Mon 20 Dec 2010 - 17:09; edited 1 time in total

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Ryleous Arkane (SA_ORION) on Mon 8 Nov 2010 - 9:45

Good stuff Admiral, thanks for the clarifications. Might be a good idea to cross-post this on SWAT since we get asked that question quite often. Thumbsup Cool

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by sa_admin on Mon 8 Nov 2010 - 9:45

will do.

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by sa_admin on Mon 8 Nov 2010 - 10:25

http://www.swat-portal.com/php/forum/index.php?page=Thread&postID=243218#post243218
Huor wrote :
Thanks for your efforts to clear things.
I have some remarks or name them questions:

- If you are being now licensesed as police will make you "KOS" targets for pirates - thus they may open fire at free will. You are aware of it?
- Will that be in revenge as well - means you attack pirates at your free will too?
- Are you protecting now Xeno Stuff or are you hunting it? In the same time this would mean are you hostile to Xenos and all their Alliances, Friends
- Will you only protect Sirius? Whats with Altair and/or Inner Core Sectors?


- YES ! Anyway they already fire on us...
- We might engage pirates or anyone dealing with alien related stuff that is potentially dangerous, although we are to communicate our intentions on the first offense. If its the third tiem we spot you doign suspiciosu things we wont be so kind and tell you we're coming...
- We, and our allies, will be moving/protecting xeno-archeology items and xeno-items and also making sure than ppl we don't trust dont do it.
- Our mission to protect Sirius implies we defend the Inner Core and that is why we are stationed in O3. We are able t oquickly respond to an increase of alien activity in the Core and hel pthe DK hold the last defense line in the Milky Way. On the Altair part, Coalition dudes are the kind of "we do by ourelves" so we are not actively fighting along them (also because they are still fighting DKs...). but shall a faction (clan) establish in Altair and needs our support we will respond !

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Valechor on Mon 8 Nov 2010 - 12:33

Does this mean I can tell Sphinx to stop getting on my case whenever I'm transporting BMG goods that SA has a monopoly on?

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by sa_admin on Mon 8 Nov 2010 - 12:38

no, not yet... until further notice keep the BMG trading to 0.

i still need to clarify things about monopoly with Michael cause we might have got our signals crossed at the very beginning... When i decided to declare the SA monopoly, i understood that CFPD and UR we the only ones permitted to carry our monopolized stuff and in exchange they we not to fire on us... (This deal would have excluded DC anyway so Sphinx would still be firing upon you...)

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Valechor on Mon 8 Nov 2010 - 12:40

That's fair. I'll be good then. For now *insert insidious laughter*

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by sa_admin on Mon 8 Nov 2010 - 12:50

lol!

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Martind Forlon on Mon 8 Nov 2010 - 15:34

OK ... i take one license asap when I return with my Explorer to civilisation ..in Jokusuka are not to much shops with this stuff Very Happy

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Seqan on Mon 8 Nov 2010 - 17:38

I would like to state for the record that I am strongly against getting licenses as it makes us targets for all pirate freelancers and clans and part of our RP is staying as neutral as possible with all human based factions. Also this can affect our RP on other levels too, as we are not law enforcement cops and I believe that this will cause more misunderstandings than it is going to fix.

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Timmothy Haze on Mon 8 Nov 2010 - 18:05

Police license mounted on SA's ? I'm sorry to be the first one to say this Admiral but I think that is a very bad idea. We already where confused with police and now it will only make things worse, plus that thing looks ugly on my ship.

The problem is not whether to mount a police license and label us as cops but to make some things PERFECTLY clear to our members and the other clans:

1. SA members caught smugling WILL comply in terms of RP with anyone who caught them (if it's police). If the cop feels cocky and shoots on sight then that's a different matter. People should stop complaining when cops get them and accept the sittuation, it's only a 3 mil loss and that is pocket change. Let's be reasonable adults.

2. No, and i mean no lip. From what i've seen, we're treading on thin ice with the other clans because of this pointless BMG bullshit so we should just let them have their fun when/if they get us and not put bounties on cops or hire mercenaries because we want to make a quick buck.
For example, today i got caught by a freelance cop, i docked at the planet, logged out and did something else on my other chars.

3. Members should know that we should be at peace (theoretically) with everyone so for at least a temporary time, let's just keep incidents to a minimal and complain only when rp, server or descency rules are broken, like CFPD KoS'ing a SA when they are supposed to be allies so at least a curteous hail would be in order, or when insults are thrown.

A more complex thing would be to change some of these licenses because frankly, some are idiotic. I recently heard from Cpt. Orion that there is a fifth license called a freelancer license, it's not there because it's sort of a default. And the smugler's license that i think, again is stupid and pointless.

From what i see, there should be just Pirate, Mercenary, Cop and Special because the world is not just black and white and some clans may want to be just a mining guild, others for trading or military or spec ops. Silver Arrows are more in the spec ops category and if the license idea will not work, then at least let's not put a big police sign on our heads that will be detrimental to our RP. Once we do this then it will be even harder to explain what we are doing to the rest of the clans and will confuse everyone.

I believe the problem lies within our own infrastructure and not the relationship of the other clans.
I believe that, for a limited time Silver Arrows should close the RP gates to consolidate it's members and position. A sort of...team-building if you want a management term. Whatever works but we (and by "we" i mean "you" because you are our bosses) need to personally talk to the individual members by pm's, or in game for better understanding. I feel a personal approach has more weight than just a sticky. But that is just one man's oppinion.

Edit: ups, sequan wrote while i was doing this big one Laughing

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by [gT]Griffin on Mon 8 Nov 2010 - 18:13

I agree with all of the points of the above posts, I was just to lazy to type it all out. I strongly disagree with getting the licenses.

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Valechor on Mon 8 Nov 2010 - 18:20

While I don't necessarily have an issue with the licenses, I do agree that it will add confusion to how the Silver Arrows are viewed. Some people say we're police, some say we're only allied with police, Orion says we're Xeno police (which is most accurate). Pirates seem to take the view that if SA has any association with the word "police", that makes us cops. Getting the license will just solidify that belief on their parts.

My understanding was that the only "policing" we're supposed to do is anything relating to xeno-artifacts and the like, anything pertaining to our duties to protect humanity from opposing species.

I think the term "police" and the license associated with it are far too broad and gives a lot of people the wrong ideas about what it is we're working to achieve.

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Faaby on Mon 8 Nov 2010 - 18:33

*shrug*
I always had that cop license on since I started, and as far as I recall if never caused me any trouble (even within SA).

I am not offended either if I am to be called a "cop" (it is not a bad word, right?),
and it is far much better to me than other RP licenses.
SA may be oriented into alien matters more than humans, we cannot expect to remain apart and 100% neutral from all other clans, so we do need to pick a choice.
We are already KoS from pirate clans anyway, so it does not change anything much.

I am considering this "trading issue" as very minor, compared to the blabing going on
around... This affair should have remained between SA and CFPD, but now all clans jump in... which worries me more...

... And to my great sadness, it seems no one can understand being a cop does not force you to do anything... You may enforce law... or not... each clan is allowed to have their own RP rules, right?

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SAC Alert Re: SA ROLEPLAY !!!! - obsolete atm (Police)

Post by Martind Forlon on Mon 8 Nov 2010 - 18:34

I want only say that we are and were before targets for pirates clan or freelancer. Police license not change this.

And I can understand your reasons, but you probably not know, that not use any license as clan is official problem. We are now the biggest active clan at CF and things what were overlooked before are now not and we need them officially solved.

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